I removed the LUA based weapon loading, it wasn't working out the way I hoped it might. There's a level of disconnect between LUA and the game-engine which added to the complexity of something that is already complex, when it didn't need to be.
Can finally get started on the arming now. Got a little sidetracked with testing what I call compound entities which seemed like a good idea but don't actually work outside of the editor due to some engine bug. It would have been a great way to make villages but we've adopted a different approach. Both would give us destructible buildings.
* update * Stores jettison is working too well. The whole things comes off the rail...
Overall it's been a frustrating evening but a result at the end. Lots of fixing up to do to complete the arming, might take until the end of the weekend before it's fully functional. End of April is pencilled in as the blowing things up milestone, the campaign map is well under construction and I think we're almost at the point where the campaign data that sits on the map can start going in.
It's bloody hard work, often tedious but the results make it almost worthwhile. Tomorrow however I have to face a reality I've not been looking forward to. And it might scupper everything.
The level of deatils is amazing! You are doing a great job. I wonder what is that white marking or what is it on the side of the rocket pod...:-o
ReplyDeleteIt's a galloping horse. True.
ReplyDeleteThank You for answer. I like the last picture of Apache doing the loop. I really love the lighting and for the first time, the cannon is very clearly visible. Very cool details. Good luck in facing reality.
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