The sway shader applied to camo netting works really well, shadows dance over objects below, like this static ZU-23.
View of the open canvas hanger with Apache, huts and water tower.
Major base landmarks will form part of the 3D user interface, the hanger for wing configuration, sat dish for multi-player, barracks for roster and pilot selection, landing pad for instant action. The gatehouse (or portable toilet) as game exit.
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