Staged a ground fire-fight to test the cannon rounds. Impact events are shown visually as cubes, as befitting Tricubic. In the below screen-shot you can see one of the cannon rounds streaking past the cockpit (that's one of the tracer objects). I'm keeping in the tracer objects as it really helps get a feel for what you're shooting at although I'll also add a flag to make them invisible on the client.
Muzzle velocity has been set at 805 meters per second, the cannon fires 625 rounds per min. Gravity is a simple function of time in flight * 9.8 mps.
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Tracer fire |
Each white cube is a previous cannon round impact, there's an 'Apache' shape floating in the middle where one of the aircraft used to be. Will replace these with decals or some other feature.
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Apache Cubed in spotlight of nearby aircraft |
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New avionics 'test' site from gun cam view |
To do, additional symbology and cannon round dispersion pattern, however you get a natural dispersion pattern from small differences in aircraft and gun barrel movement.
Next up, killing entities and making things go boom.
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