Thursday, 10 March 2011

Tracers and cannon impacts

Staged a ground fire-fight to test the cannon rounds. Impact events are shown visually as cubes, as befitting Tricubic. In the below screen-shot you can see one of the cannon rounds streaking past the cockpit (that's one of the tracer objects). I'm keeping in the tracer objects as it really helps get a feel for what you're shooting at although I'll also add a flag to make them invisible on the client.

Muzzle velocity has been set at 805 meters per second, the cannon fires 625 rounds per min. Gravity is a simple function of time in flight * 9.8 mps.

Tracer fire
Each white cube is a previous cannon round impact, there's an 'Apache' shape floating in the middle where one of the aircraft used to be. Will replace these with decals or some other feature.


Apache Cubed in spotlight of nearby aircraft

New avionics 'test' site from gun cam view
To do, additional symbology and cannon round dispersion pattern, however you get a natural dispersion pattern from small differences in aircraft and gun barrel movement.

Next up, killing entities and making things go boom.

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