Staged a ground fire-fight to test the cannon rounds. Impact events are shown visually as cubes, as befitting Tricubic. In the below screen-shot you can see one of the cannon rounds streaking past the cockpit (that's one of the tracer objects). I'm keeping in the tracer objects as it really helps get a feel for what you're shooting at although I'll also add a flag to make them invisible on the client.
Muzzle velocity has been set at 805 meters per second, the cannon fires 625 rounds per min. Gravity is a simple function of time in flight * 9.8 mps.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCzPkNttkr3IRy6thjbNcYM_To3p9MljWpXz2l8YtIEoQh90vsd_1XUlUKulAE6LRSmCa1dPIaeDJ2pY9StW_RQwbkorJhOHmeMSS8w976PhHVUIJKYLGfjCOLnC0jZZzpAhVKXMjzF8b_/s400/screenshot_972.jpg) |
Tracer fire |
Each white cube is a previous cannon round impact, there's an 'Apache' shape floating in the middle where one of the aircraft used to be. Will replace these with decals or some other feature.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLEO1kwHfk1TA7W1-fu8FOaFbtjDLmRO7XYyuEI8hO6QeJpU1TabeanE9Unnwa7euqwEcZXphvPLZfqenSii3Mki9sldl1-cMSU4858FxY3SqEgkQG5E17z5dN9i3SoWKiYS14JJ2y93X0/s400/screenshot_967.jpg) |
Apache Cubed in spotlight of nearby aircraft |
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjm48sdU8PwkbMMn06wejW6r1YjUhhDPBK_fxHWp_F1cpEtZXjatfxKzqhl4H2lJMC-36j09Gu0yYIXejV5CELRssZHX3n_JRFW9KgKNjnGYOVnN-Y0ic2PH0DsMivBshW6d97_AVUowKdy/s400/screenshot_979.jpg) |
New avionics 'test' site from gun cam view |
To do, additional symbology and cannon round dispersion pattern, however you get a natural dispersion pattern from small differences in aircraft and gun barrel movement.
Next up, killing entities and making things go boom.
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