Wednesday, 2 March 2011

This weeks's challenge - working cannon and blowing things up

While we evaluate the project and re-prioritise, Dave thinks we should start getting offensive so our new challenge for the week is: Implementing a working Bushmaster cannon, symbology and blowing up effects.

Well we don't have much else to do. Dave likes guns and I want to demonstrate head-tracking, together we find common ground in the Apache's awesome Bushmaster cannon.

Gun cam (early HUD)
For the next 7 days we'll be adding lighting, flashes, gun tracking, adding code to place-holder avionics functions to tie it together. Oh and some explosions too. Woah. In a week? Well it IS a challenge.

In the space on an hour (while formulating this blog entry) we have sound effects and a totally oversized effect spewing from our Apache.



Our first pass specification is as follows:

  • Flash object and 'glow' material
  • Bushmaster cannon sound effect (done)
  • Easy arming mode and gun select
  • WEP page already has burst select mode (arm symbology)
  • Pilot/copilot acquisition of gun control
  • Slave movement to head tracker
  • Ballistic calculation
  • Ground target pivot (invisible) used to minimize parallax errors from dual seat lag. 
  • Explosion and fire effect (heh, easy to do badly, hard to do right).

OK, time to put on some coffee and do some research. LEEEEEEROOOOOOOOOY JENKINS!!!!!

2 comments:

  1. Yes yes yes!!! Finally!;) was looking forward to since probably the year will how look like bursts of fire and explosions;)
    For me it is just as important as all the rest:)
    When it comes to smoke, and explosions for me is the king Apache air assault-is simply a world championship.
    I would very much want the FLIR was similar to that in this game.Good luck;)

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  2. Well the FLIR will no doubt evolve over time but it will have to wait.

    The earlier shader I made used light amplification. For FLIR we'd use a glow map in a texture channel. One for every hot object. MTADS has some level of edge or contrast enhancement which we would apply in a post process.

    I'm sure we can make it look very good.

    Don't expect too much for a weeks work, we're getting the rough end in.

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