Another "gravy" feature which I wouldn't have spent time on had David (part man, part 3DSMax) hadn't made it so easy. He detached the existing low res wipers from the exterior model and created a single 100 frame animation cycle of both wipers complete with slight wobble. The two blades operate at different speed ratios too.
The cockpit wiper control was set to send it's setting as a key to both the exterior and interior cockpit model. Allowing for dual speed wiper control and a park mode (turn off and wipers return to stop position at end of the next cycle).
The ETADS display had it's round inner bevel reduced and is much more square, you can make that out as the bright green screen in the above image. Also the cockpit instrument normal maps were edited to remove raised lettering and other markings that were out of place.
My project planner has me working on the generic event system (GEST) for the next four days. This is a new dependency for completing the start-up procedure and mob animation.
It may be gravy, but sometimes the small, gravy details, are the ones increasing the fun. In the end, everyone remember the details.
ReplyDeleteAgree with Spac.
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