Monday, 28 June 2010

Out-takes, when cockpits go bad

My Dennis Norden bit. Out-takes from today. Most programmers we have a few wilco tango foxtrot moments from time to time. Here's a few from today. Starting with "How not to render lights to a buffer."


The canopy glass makes for an interesting effect. Next, an interesting effect you REALLY don't want to see....ARRRRGHHHH....


This is me getting a transform wrong. You can almost see the join between the high detail cockpit and the Apache exterior model. Mind the gap? I did fix this by correcting the TForm and resetting the camera back to the origin. Still have the lighting to correct but it's almost ready. The cockpit is rendered after the world, the zbuffer cleared and the pit is drawn at the world origin so zbuffer and floating point error is nil. All games have hacks to make them work, didn't you know?

Speaking of hacks I highly recommend "Game Coding Complete" by Mike McShaffry. Full of funny developer anecdotes and a brief history of Ultima which is fascinating. As well as many best-practice approaches to game programming.


Moving on, Dave was back to polishing the textures and models. More AO baking, backfaces, specular tweaks. Here's a selection of views from today. (Leaving out the rude England footy twitter jokes, some of which were priceless).






5 comments:

  1. What to say...funny and amazing in the same time. :-o

    ReplyDelete
  2. Question....will trucks, bmps, tanks etc produce dust during movement? I mean if there will be chance of spotting enemy by dust. :-o BTW models of armored vehicles are amazing.

    ReplyDelete
  3. There's an emitter that spews out road dust particles when it's on the move. There's a video of it near the end of

    http://www.youtube.com/watch?v=2LglhdOBJbU

    ReplyDelete
  4. They'll produce dust when moving and we also talked about the possibility of dust clouds being kicked up by weapons when firing.

    ReplyDelete
  5. Thank You....thats great! It would be cool, if even weapons firing would rise the dust. Thanks again. I like that dust in the video. That should be enough. :-)

    ReplyDelete