David part man, part machine, all modeller, gives us an insight into rapid assembly of a game ready M1A1.
"The way i built the model means that making LOD's is a really simple process the hull and turret are all built by hand to be as optimized as possible, i don't use any primitives on those. it means they can be used for every LOD"
"For LOD2 i just delete all the high poly accessory objects.. LOD3 i replace all the wheels with flat planes.. LOD 4 i delete anything that isn't hull/barrel/turret and replace the wheels with 1 single plane."
LOD vs Faces
LOD1 - 4800 faces
LOD2 - 2700 faces
LOD3 - 1200 faces
LOD4 - 630 faces
Each vehicle takes approximately a couple of days to produce, working a few hours a day and have full body hierarchies and normal maps (bump mapping).
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