AD's SimHQ Dev Diary - Road works
Interesting post on improving the look of the new roads which are meshes exported from 3DMAX using a number of different post processing techniques to level them to our height-map. He touches upon adjusting the height-map to sink roads into the terrain, thus ageing them.
Note that the heightmap images in this post are flipped vertically. If you plan to use them as a map at a later date and get confused then this is why.
Nice. I really like the graphic style of this sim. Everything seems fit for anything. :-) Looking forward to watch enemy vehicles going offroad in panic. :-) If You plan to include this side of AI in the game. And if not...its still going to be blast! Honestly...I dont understand to anything from Your technical explanations. :-) Fortunately You attach pictures. :-D
ReplyDelete