Wednesday, 25 August 2010

Atmospheric screen-shots

AD made some atmospheric screen-shots when playing with lighting and environment settings. SimHQ Diary
Starting with the only major airbase in the region. AD is responsible for some Strike Fighter mod aircraft models, one of which is a Tornado GR1 (?). He will apparently need to get permission from *himself* to use it.



This is our early version of Camp Stone complete with a half-court basket. You wouldn't have a pair of M1A1s on the doorstep but they do look interesting.


Poster child..."never alone"


We have been hard at work on getting a simple flying demo ready for a public showing, we've had to make it playable and gave me an excuse to put some more time into the mark 1 flight model which is a much simpler easy to fly model for general consumption. This approximates the mass of the helicopter, rotor thrust from engine power and semi coordinated turns. The landing gear desperately needs some joints to make it easier to land but I don't think I'll have time for that.

Following the road north our of Camp Sone you eventually approach Herat, our version is perhaps more idyllic taxi-free version, and perhaps more green to make efficient use of geometry. Enough to fill enough area to represent a small city.


No orange sunset here. Looks much more natural.


Freecam mode lets you move anywhere you want to take snapshots. Contemplating broadcasting a regular call to prayer from the towers at the appropriate local game time.



Nice choice of sky. You can see what we had to do to the rivers to prevent a lot of clipping and z-buffer fighting. Hence the "Death Star Trench" name we use.

3 comments:

  1. Simply outstanding! Love every single screenshot here. City is flawless. I also love, that in picture with Apache flying by, the machine has that badass heavy feeling. Not like RC model flying by. Cant wait to copy terrain with nose down. :-) For a thousand time again...great job, boys.

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  2. I planed on doing another video after the Summer Sim 2010 show. So expect one within the next week.

    I wouldn't say it's flawless, there are some small flickering issues on some things, the road physics interactions to sort out. But we'll get there.

    Thanks for your continued comments. AD who made those screens finds new ways to make it look interesting.

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  3. A new video is a great idea. The map has changed so much since the original Herat video. Combined with the new cockpit rendering code, tons of pit texture tweaking, the avionics, rotor dust, better flight modeling etc etc there's a lot of new stuff to show off.

    The M1A2 gate guards at first glance may look a bit odd but they have been used this way in Iraq since the invasion. They really catch hell sitting on the door step.

    I can't find the link, but there's a video on youtube of a US army soldier going bananas at his Iraqi counter-part for not moving out of the base to counter the continuous incoming fire that has been peppering the M1A2 sitting on the gate.

    M1's aren't deployed to Afghanistan yet, as far as I'm aware so we probably don't want them there for the counter-insurgency campaign. It makes sense for them to be there during the Iranian invasion however.

    Cheers

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