Thursday 6 October 2011

Shaders the old fashioned way

Yes were still using Notepad to edit them. Well that's not quite accurate, I'm using Notepad++

What's nice about Leadwerks is being able to create a shader to add new effects or change how the engine renders something without anything getting in your way. So when Dave asks for a version of the cubemap that will blend in some particular way it was no problem to quickly put it together. He's doing terrible things to make filthy looking windshields, chrome toggle switches and this rather neat looking rear view mirror.

Who needs fancy wysiwyg editors....well it would be nice sometimes.

Dirty Mirror finish

It's a double rainbow! Testing blending and reflections.

4 comments:

  1. Whoa, flower power to the military, yesss!
    Eat that, private Forest Gump!

    ReplyDelete
  2. who parked the chinook in Austin Power's apartment (or should I say his "smashing" apartment).

    Thats a nice feature of the LW engine to be able to switch up the rendering so quickly.

    Love the dirty look Dave... Id say its looking just about right.

    ReplyDelete
  3. Must be a marine CH47, no self-respective RAF pilot would let his mirrors get that dirty.

    I mean what else is there to use to comb your hair when you take your bone dome off.

    ReplyDelete
  4. The downside of the Leadwerks engine is that it can be a royal pain in the ass to do what seem like simple things. Stuff you take for granted.

    It's not noob friendly if you want to go beyond what's offered out of the box. The same can be said of Unity and others. Leadwerks is just more hands-on than most since it isn't shrouded in glossy GUIs or padded with outside APIs and SDKs.

    Right tool for the right job.

    I wasn't convinced that Leadwerks was the right tool but it checked more boxes than other engines we could afford at the time.

    I wrote a lot of the Combat-Helo systems to be engine agnostic regardless.

    ReplyDelete