Just something cool from the blog of Leadwerks CEO Josh Klint, an early view of Leadwerks Engine 3 running on the first of several mobile platforms. OpenGLes2 seems to be able to manage the more advanced shaders quite well. Android and Mac cross-compilation too. Being able to cover these platforms in the non too distant future is quite exciting.
Blog entry here...
http://www.leadwerks.com/werkspace/blog/1/entry-674-multiplatform-madness/