Showing posts with label fuel page. Show all posts
Showing posts with label fuel page. Show all posts

Friday, 7 October 2011

Fuel XFER

Dull day, so lets post about something most normal people find dull. Fuel flow controls. In the Apache D model this is administered on the FUEL MPD page.

Not much to say about it, I'm bored already. It does what it does. Our Apache has two internal ballistically shielded self-sealing fuel tanks. Fuel can be drawn or transferred from one or the other to adjust weight distribution. Activating fuel boost engages the rear tank cross-feed valves as seen here. Fuel transfer between tanks should normally be left to auto unless you feel the need to play with it. HTR flight model should take account of the weight distribution.

Marching ants
Fuel flow takes about 4 seconds to change, while changing, indicated fuel lines are drawn in high intensity white before returning to green.

The most important button on this page is bottom right [CHECK]. This brings up the a sub version of the page where you set your bingo fuel status if you get an alert reminder in the UFD.

Bingo Time
Award for dullest sim video goes to...."Fuel Crossfeed"..yeah. There it is. It's Friday.

Tuesday, 4 October 2011

AD posts more Chinook updates at SimHQ

AD posted more Chinook goodies at SimHQ Link here >>>  SimHQ - AD Chinook Update




What am I looking at?

It's a little creepy, crew heads now reflect the pilot helmet sight (PHS) and gunner helmet sight (GHS) Vec2 offsets, so using trackIR, mouselook etc will operate the appropriate crewman head position (with suitable organic tweening). These positions are stored in the aircraft state so will work across all aircraft (AI and player) as well as multi-player. How creepy is that?


"Everyone gets everything he wants."

"All I wanted was a mission,"

"and for my sins they gave me one"


Shot on my iPhone. This is what TrackIR and mouse movements do to the crew head positions.


*edit*

There's a few pages in the system that are informational only, the FUEL page was one, I fleshed it out a bit tonight, adding a working cross-feed system complete with animation (yes the real one does that too). It's lacking the fuel check and bingo settings (to be added later). Setting the bingo stat is part of your start-up checklist, it would be a shame to leave it out.