Sunday, 4 November 2012

Phase 1 progress

An update on where I am with Phase 1. October was crunch-time at my day-job, 2 am late nights were regular at one point. Catching up on the work-item list, as of this weekend I have completed:

  • Event Manager
  • Triggers
  • AI Behaviour (steering core)
  • AI Waypoint paths
Individual Steering behaviours are in progress, these are the bits of code that describe individual states such as fight or flight, wandering and obstacle avoidance. These constitute the bulk of the core-game features that were outstanding. Currently these are being assembled into a test harness for unit testing. The goal here is to have everything needed to build a set of simple scenarios for the cockpit experience.

Other news

We looked at how much work is required in DCS World add-ons. Extensive LUA work is required but we don't have the resources (man-power) to commit. If the opportunity arises we'll do it but the current priority is seeing through our current project.

Thanks for the comments, feedback and general chit chat on the blog. I promised fewer blog updates and more code time.