While I hunker down waiting for the storm to pass, here is the footage I made last month of the dust storms, with some bonus footage at the end :)
Wednesday, 24 February 2010
Little update - the search for jobs
Work has temporarily had to stop, news that our current contracts are coming to an end and we need to look for new jobs was rather sudden. I've been busy looking for new work and exercising my old design skills for prospective new clients. Nothing like the prospect of loosing employment for looking at new avenues and opportunities. Nothing concrete as yet but a number of possible avenues.
On the combat-helo side, the developer of the Leadwerks engine - Josh Klint announced some interesting developments that should ease the art pipeline problems in his blog entry. As well as a greater number of vegetation layers and collision system, the GUI system should arrive just in time.
In the meantime, I'm still looking for a new job, doing small contract work and "chillaxing" (is that a word?) in the evenings with Star Trek Online.
On the combat-helo side, the developer of the Leadwerks engine - Josh Klint announced some interesting developments that should ease the art pipeline problems in his blog entry. As well as a greater number of vegetation layers and collision system, the GUI system should arrive just in time.
In the meantime, I'm still looking for a new job, doing small contract work and "chillaxing" (is that a word?) in the evenings with Star Trek Online.
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