Sunday, 25 October 2009

IHADSS - pitch ladder fix and a few other things.

Due to differences between the HUD stand-alone test module and how the simulation runs, a few changes were necessary.

  • I fixed a problem with the rate of climb indicator and smoothed it out.
  • Forward airspeed (is displayed in Knots) is incorrect and will be corrected in the next update.
  • The Pitch Ladder is now in a fixed position relative to the front of the aircraft, instead of moving your view around and it always being in shown.

About the pitch ladder. I used an Orthographic projection for the pitch ladder to stop the perspective from bending the horizon lines when partially visible, I felt this feedback was confusing. Ortho projection can look a little odd. So I don't know. I'll change it later if people want.

This is how the Ortho pitch ladder looks. The negative pitch lines (the dashed ones) need the vertical ticks reversed, they should always point in the direction of the horizon.


Terrain Reference Photos

Some reference photos for building terrain....here so we can all see.








Saturday, 24 October 2009

IHADSS - opps

I just realised (again), the axis of the helicopter is along the -z axis, the roll indicator and pitch ladder were reversed. Fixed.

HUD module in place

The IHADSS module has been moved into the simulation. Some intergration work is required to fix up all the features, mode selection and so forth. But it went smoothly. Having a working HUD again makes a big difference.



Another gratuitous screen-shot...


And another...


And one more...

Friday, 23 October 2009

BMP2 Deployed

A lot of new assets completed today but today I'll highlight the BMP2. A turreted 30mm autocannon and carries 7 troops in the rear compartment. The ATGM launcher fires AT-4 Spigot missiles.








A slight accident. Hope nobody was inside at the time.

Wednesday, 21 October 2009

Flight Test Video - with funky 90s tunes

Apache - Second Flight



Second pass on flight controls went well today. I now have FULL control over pitch, roll, anti-torque and getting used to setting this tub of lard down on the deck. Still a lot of little touches to the dynamics to add. This is one area I'm sure will be constantly tweaked. I'm impressed with the sensation of flight at low level.



With sound and new 3D to come it's going to fly like everything I've been hoping for. And when she's ready, the real work begins on bringing the rest of the world to life.